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August 2018 - October 2020

Krumpet Town

Troll House Games

Working with talented small group of individuals in the Unity game engine. I was in charge of weapon systems, quest tooling, and Chat UI. Weapon system was designed and built for modularity so that we could create any number of weapons from real to sci-fi. Pooling setup for projectiles, loot, and other large amounts of reused objects. Created a node based quest editor tool that allowed for easy creation of branching quests with different story lines and endings. Created save system for the quests with development tools allowing for specific save variations to be created on the fly through an in game overlay.

Responsibilities

  • Modular weapon system​

  • Branching story tools

  • Unity engine tool for node based quest editor

  • Save system with development options for creating specific saves

  • Shaders

  • UI

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