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Projects
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Resident Evil 4 VR

Armature Studios

Bringing RE4 to Unreal Engine and VR. Upgrading just about every aspect of the original and adding VR interactions, UE4 graphics, and even bringing the Mercenaries DLC.

Responsibilities

  • Puzzles; crystal ball door puzzle, match colors puzzle, etc.

  • Button, switches, and valve interactions

  • UI for main menu, inventory, and settings

  • Setup player comfort options

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Krumpet Town

Troll House Games

Working with talented small group of individuals. I was in charge of weapon systems, quest tooling, and Chat UI.

Responsibilities

  • Modular weapon system​

  • Branching story tools, node based quest editor

  • Shaders

  • UI

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Enter Space

Personal project that I worked on after my final project at college. I created this mostly for the experience and to help hone my game design and development skills.

What I Have Done

  • Object Container

  • Projectile Management

  • AI

  • UI Design

  • ...

Titans With Sticks

My final project at Full Sail University. I worked with a team of 3 where we have developed a functional game engine using our knowledge gained throughout our time in college.

My Job/What I Have Done

  • ​Physics

  • Colliders

  • HLSL Shaders

  • Post-Processing

  • Component Integration

  • ...

​

Swap Knights

"Swap Kights" is my midterm project made on Unity3d engine. The web version of this game can be found here.

My Job/What I Did

  • C# Programming

  • GUI Design

  • Game Save Integration

  • Carry Over Character

  • Loading Screen/Level Transition

  • ...

Game Of Life

The Game Of Life made in C# .NET framework.

What I Have Done

  • Everything you see

  • C#

  • .NET

  • Event Handling

  • Painting

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