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Game Programmer
6 years of professional game development experience having shipped RE4 VR along with the Mercenary DLC. Over a decade working in C++ and C#. Strong background in Unreal Engine and Unity, with a focus on gameplay systems, UI, and VR interactions. Comfortable working across gameplay, graphics, and networking. Collaborating closely with designers, artists, and audio teams to deliver polished player experiences. Looking to step away from VR and go back to PC or console games of any genre.
Skills
Languages
Engines
Specialties
Other
C++, C#, hlsl, glsl, python, java
Unreal Engine, Unity, Godot
Multiplayer Networking, Gameplay Systems, Graphics Programming, Gameplay Design
Clear Cross-Discipline Communication, 3D Modeling, Basic Audio Authoring
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